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The Dungeoneers edition by Jeffery Russell Literature Fiction eBooks



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After five years as a city guard, Durham's horizontal career trajectory adds a corkscrew when a misdelivered order assigns him to caravan duty for an eclectic group of Dwarves who hire themselves out as professional dungeoneers.
No ruler wants to leave a powerful magical weapon lying about in a dungeon where just any prophesied upstart can stumble across it and use it to overthrow the kingdom. That's where The Dungeoneers come in. Dungeons sacked, artifacts recovered, no job too big or too small. They're not adventurers; they're professionals.
With the discovery that Durham may have arrived with a destiny attached to him the Dungeoneers find themselves in the midst of some history about to happen. Will experience and Dwarven know-how be enough to carry the day?

The Dungeoneers edition by Jeffery Russell Literature Fiction eBooks

Overall, this book is like watching a D&D campaign worked over by a special operations team. It's smart, it's funny, and it's very well-written. Both a heist and D&D-esque adventure involving a human guard sent to "guard" a group of dungeon-breaking dwarves, the plot moves along at a good clip and manages to hold some good tension as you wonder when everything's going to go wrong and how. The characters are smart, fun, and likable, thanks to a lot of really wonderful dialogue that's a pleasure to read. The characters' cooperation and displayed lack of ego was also incredibly refreshing: even the less intellectually-endowed dwarves knew how to work together to get things done, and the guard goes through most of the ending without his pants without much care (because this is the least of his worries, really).

I enjoy plots where the characters don't make things harder on themselves by doing dumb things, and this book really delivered on that. The dwarves are PROFESSIONALS, thankyewverymuch, and go about their business smartly and efficiently. Even when they hit the "not a routine job" point of the story, multiple characters through their own expertise and analysis figure out what's going on and manage to bring together their knowledge to figure out a plan. The plot is obviously poking fun at the usual dungeoncrawling plot of the average D&D campaign and there's some genre- and gaming-related self-referential humor sprinkled throughout, but it never really devolves into PARODY. There's a real sense that the author both loves those sorts of stories and also loves poking fun at them, while still working within the rules of the genre.

Best thing I've read in a while. Can't wait for the next book with these characters, honestly.

Product details

  • File Size 1696 KB
  • Print Length 332 pages
  • Publication Date July 22, 2015
  • Sold by  Digital Services LLC
  • Language English
  • ASIN B012EHKDTO

Read The Dungeoneers  edition by Jeffery Russell Literature  Fiction eBooks

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The Dungeoneers edition by Jeffery Russell Literature Fiction eBooks Reviews


To accommodate a wider range of review readers, three sub-reviews appear below. Please read the one that most appeals to your sensibilities and ignore the other two.

Review 1 Thoroughly entertaining events, characters and sideways humor front-to-back. As elsewhere noted, non-Jeffery-Russel-written works capture Discworld or Hitchhiker's Guide reading experiences to a significantly lesser degree.

Review 2 Enjoyed learning everything I never wanted to know about dwarves (maybe chickens too). It was so scary and funny in places! And the world building! Pick this one up. You'll be glad you did!

Review 3 It was mostly alright. Parts were kinda funny, but the main character didn't grow bigger mussels or kiss the girl or get amazing powers. At all. Because there wasn't one. I'd give it 3 stars, but the other two each want to give it 6. So it all averages out to a 5.

Hope this was thirty-three-and-a-third percent helpful.
The Dungeoneers is a clever concept with reasonably good execution, but it just doesn't seem... done.

There is a lot of humor here - some of it fairly blatant slapstick, some genuinely subtle and fun. I particularly enjoyed the joke about wood elves giving gifts of pancakes and dirt.

However.

Sentences fall apart or lose their subject. Plot lines are dropped without warning or real explanation - what the heck happened between to Mungo between his last POV section and the climax? I couldn't be bothered to double check, but I was reasonably sure that I read a description of a certain dwarf in the first or second chapter that was repeated word-for-word later in the story.

Much of these complaints are artifacts of the editing process, and I feel that this is where The Dungeoneers suffers. It's just not edited enough.

A good first book, and worth a read - but it needs a rewrite and a harder round of editing.

I will gladly read the sequel, though.
The first 4/5ths of this story was a confident and funny story about how professionals would approach the world of fantasy. It has a great villain, a refreshingly original "dungeon" team, and a suitable avatar. The last 1/5th was a bit more tropey; innocent boy becomes king, etc. Regardless, I immediately wanted to read more, and the dungeoneer characters are so engaging, that I feel it merits 5 stars. The humor is effortless and unobtrusive, and very enjoyable. I hope the author will write more.
Jeffery Russell’s debut novel, The Dungeoneers, has a blend of humor that tickles my chuckle glands in a way that only Terry Pratchett’s Discworld series has done before.

I discovered this author in a critique group. From the moment I read his introduction, I knew this guy had a story worth following.

Durham, a city guard with low aspirations, has little to show for his life. He sees a golden opportunity when the king’s messengers asks him to escort the Dwarven Dungeoneers on an expedition. As they get to know each other, the superstitious dwarves come to view him as a bad luck charm, the opposite of a chosen one—but Durham still entertains delusions of being the hero.

The prose is written in that effortless style that makes fantasy such a joy to read. Even though this is a comedy, it also comes with a fresh dose of unique lore that I assume is a Jeffery Russell original.

It doesn’t skimp on fantasy elements, either. Jeffery builds and deconstructs skeletal monstrosities like a child with a bottomless bin of Legos. The tension around the climax absorbed me to the point where I forgot I was reading a comedy.

Anyone familiar with the fantasy genre should give The Dungeoneers a read.

---
This review is also posted to my blog http//bitlather.com/blog/article/51/review-of-dungeoneers-by-jeffery-russell
I was tipped off to this one by a friend, and I'm grateful to her for the recommendation! Funny and clever with, as someone else mentioned, a distinct flavor of Terry Pratchett. I made the mistake of starting it just before bedtime and didn't get any sleep at all because I couldn't bring myself to put it down. I don't often come across indie novels this polished, and I can't wait to read more about the Dungeoneers.
Overall, this book is like watching a D&D campaign worked over by a special operations team. It's smart, it's funny, and it's very well-written. Both a heist and D&D-esque adventure involving a human guard sent to "guard" a group of dungeon-breaking dwarves, the plot moves along at a good clip and manages to hold some good tension as you wonder when everything's going to go wrong and how. The characters are smart, fun, and likable, thanks to a lot of really wonderful dialogue that's a pleasure to read. The characters' cooperation and displayed lack of ego was also incredibly refreshing even the less intellectually-endowed dwarves knew how to work together to get things done, and the guard goes through most of the ending without his pants without much care (because this is the least of his worries, really).

I enjoy plots where the characters don't make things harder on themselves by doing dumb things, and this book really delivered on that. The dwarves are PROFESSIONALS, thankyewverymuch, and go about their business smartly and efficiently. Even when they hit the "not a routine job" point of the story, multiple characters through their own expertise and analysis figure out what's going on and manage to bring together their knowledge to figure out a plan. The plot is obviously poking fun at the usual dungeoncrawling plot of the average D&D campaign and there's some genre- and gaming-related self-referential humor sprinkled throughout, but it never really devolves into PARODY. There's a real sense that the author both loves those sorts of stories and also loves poking fun at them, while still working within the rules of the genre.

Best thing I've read in a while. Can't wait for the next book with these characters, honestly.
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